The Bunny is a Tier 1 Pet obtainable through a Tier 1 Egg. It starts out with base stats of 1 Coin Collection and 6 Agility and a rarity of 1 stars. Its gold version starts off with 3 times the normal stats with 3 Coin Collection and 18 Agility. Here at RBLX Codes we keep you up to date with all the newest Roblox codes you will want to redeem. Here is the latest list of active Zombie Simulator codes for January 2021. Zombie Simulator Codes – An updated list with all the valid codes and some info about the reward each code will give you. Zombie Simulator Codes Updated List. The Bunny is a Tier 1 Pet obtainable through a Tier 1 Egg. It starts out with base stats of 1 Coin Collection and 6 Agility and a rarity of 1 stars. Its gold version starts off with 3 times the normal stats with 3 Coin Collection and 18 Agility.
If you’re looking for some codes to help you along your journey playing Zombie Simulator, then you have come to the right place! Here at RBLX Codes we keep you up to date with all the newest Roblox codes you will want to redeem. Here is the latest list of active Zombie Simulator codes for January 2021
Zombie SimulatorCodes – An updated list with all the valid codes and some info about the reward each code will give you.
Zombie SimulatorCodes | Updated List
Were you looking for some codes to redeem? You are in the right place at RBLX Codes, hope you enjoy them!
Active Zombie SimulatorCodes
Be careful when entering in these codes, because they need to be spelled exactly as they are here, feel free to copy and paste these codes from our website straight to the game to make things easier!
We will keep this list of active codes updated so come back when your ready and we will have the latest working codes waiting for you!
- Tofuu: This code will give you the Tofuu pet!
- Free: This code will give you the Frozen Ice Blob!
- Release: This code will give you the release bunny!
Expired Zombie SimulatorCodes
In this list you will find the codes that have expired, you can’t use them anymore.
THERE ARE CURRENTLY NO EXPIRED CODES
Zombie Simulator Codes | How To Redeem?
Its quite simple to claim codes, click on the blue twitter to the left to open the code menu, once you have entered in the code click on the tick to check if the code works!
You can also check out Gaming Dan’s video on the newest working codes and also for a 1,000 daily robux giveaway!
Roblox Codes | Other Games
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To find out more roblox codes simply click on Codes then you will be brought to an A-Z list of roblox games with codes for them!
- local openclose = Instance.new('TextButton')
- local welcome = Instance.new('TextLabel')
- local ws = Instance.new('TextBox')
- local jp = Instance.new('TextBox')
- local carrotclicker = Instance.new('TextButton')
- local findegg = Instance.new('TextButton')
- local bottomtext = Instance.new('TextLabel')
- opened =false
- gui.Name ='RabbitSimulatorGUI'
- openclose.Parent = gui
- openclose.BackgroundColor3 = Color3.fromRGB(49,49,49)
- openclose.Position = UDim2.new(0,0,0.971,0)
- openclose.Font = Enum.Font.Garamond
- openclose.TextColor3 = Color3.fromRGB(255,255,255)
- openclose.TextWrapped =true
- holder.Parent = gui
- holder.Selectable =true
- holder.BackgroundColor3 = Color3.fromRGB(49,49,49)
- holder.Position = UDim2.new(-0.17,0,0.793,0)
- welcome.Parent = holder
- welcome.BackgroundColor3 = Color3.fromRGB(255,255,255)
- welcome.Position = UDim2.new(0.049,0,0,0)
- welcome.Font = Enum.Font.Garamond
- welcome.TextColor3 = Color3.fromRGB(255,255,255)
- welcome.TextWrapped =true
- menu.Parent = holder
- menu.BackgroundColor3 = Color3.fromRGB(102,102,102)
- menu.BorderSizePixel =0
- menu.Size = UDim2.new(0,264,0,148)
- ws.Name ='WS'
- ws.BackgroundColor3 = Color3.fromRGB(49,49,49)
- ws.Position = UDim2.new(0.027,0,0.041,0)
- ws.Font = Enum.Font.Garamond
- ws.TextColor3 = Color3.fromRGB(255,255,255)
- ws.TextWrapped =true
- setws.Parent = menu
- setws.BorderSizePixel =0
- setws.Size = UDim2.new(0,117,0,24)
- setws.Text ='Set WalkSpeed'
- setws.TextSize =22
- setws.TextStrokeTransparency =0
- jp.Name ='JP'
- jp.BackgroundColor3 = Color3.fromRGB(49,49,49)
- jp.Position = UDim2.new(0.027,0,0.257,0)
- jp.Font = Enum.Font.Garamond
- jp.TextColor3 = Color3.fromRGB(255,255,255)
- jp.TextWrapped =true
- setjp.Parent = menu
- setjp.BorderSizePixel =0
- setjp.Size = UDim2.new(0,117,0,24)
- setjp.Text ='Set JumpPower'
- setjp.TextSize =22
- setjp.TextStrokeTransparency =0
- carrotclicker.Name ='CarrotClicker'
- carrotclicker.BackgroundColor3 = Color3.fromRGB(49,49,49)
- carrotclicker.Position = UDim2.new(0.03,0,0.507,0)
- carrotclicker.Font = Enum.Font.Garamond
- carrotclicker.TextColor3 = Color3.fromRGB(255,255,255)
- carrotclicker.TextWrapped =true
- killaura.Parent = menu
- killaura.BackgroundColor3 = Color3.fromRGB(49,49,49)
- killaura.Position = UDim2.new(0.534,0,0.507,0)
- killaura.Font = Enum.Font.Garamond
- killaura.TextColor3 = Color3.fromRGB(255,255,255)
- killaura.TextWrapped =true
- findegg.Parent = menu
- findegg.BackgroundColor3 = Color3.fromRGB(49,49,49)
- findegg.Position = UDim2.new(0.277,0,0.757,0)
- findegg.Font = Enum.Font.Garamond
- findegg.TextColor3 = Color3.fromRGB(255,255,255)
- findegg.TextWrapped =true
- bottom.Parent = holder
- bottom.BackgroundColor3 = Color3.fromRGB(49,49,49)
- bottom.Position = UDim2.new(0,0,5,0)
- bottomtext.Parent = bottom
- bottomtext.BackgroundColor3 = Color3.fromRGB(255,255,255)
- bottomtext.Position = UDim2.new(0,0,0,0)
- bottomtext.Font = Enum.Font.Garamond
- bottomtext.Text ='Info: Unequip claws, before using 'Find An Egg' button'
- bottomtext.TextColor3 = Color3.fromRGB(255,255,255)
- bottomtext.TextWrapped =true
- if opened falsethen
- holder:TweenPosition(UDim2.new(0.041,0,0.706,0),'Out','Quint',0.5)
- else
- holder:TweenPosition(UDim2.new(-0.17,0,0.793,0),'Out','Quint',0.5)
- end
- plr.Character.Humanoid.WalkSpeed = ws.Text
- plr.Character.Humanoid.JumpPower = jp.Text
- whiletruedo
- if plr.Character:FindFirstChild('Carrot')then
- end
- end)
- killaura.MouseButton1Down:connect(function()
- wait()
- plr.Character.Fight.E:FireServer()
- end
- local block = game.Workspace:FindFirstChild('Block').Base
- plr.Character.HumanoidRootPart.CFrame = CFrame.new(block.Position.X, block.Position.Y, block.Position.Z +3)
- plr.Character.Fight.E:FireServer()
- plr.Character.Fight.Parent = plr.Backpack