Nov 16th, 2019
Never
Ghost Simulator is a simulator Roblox game developed by BloxByte Games. In this game, players can use vacuums to suck up ghosts and sell the Ectoplasm obtained for the game's currencies, Ecto-Tokens, and Souls, where the latter only applies in the Rift. The ghosts will also drop materials such as antenna parts that can be used to upgrade the.
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- Mind Stone Code: Yellow Red Orange Purple Green Blue
- Go into cave and:
- Enter first code for first door: 4352312731A
- Enter second code for second door: 1234152368B
- Enter last code for last door: 9962375312C
- THank yoU!
Soul Stone Simulator Wiki
May 22nd, 2019
Never
Soul Stone Simulator Guide
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- ]]--
- local Aura_Range =200-- Edit here
- local AmountOfDamage =20-- Edit here for insta destroy
- --[[ Keybind Settings --]]
- Q - Insta Destroy
- V - Kill Aura
- warn('Made by Hamii (Hamii#4518) / Tritium (on v3rm), thanks for kill aura helping Floof!')
- local Player = game:GetService('Players').LocalPlayer
- local Folder = workspace.Critters
- local Damage =function(Part)
- local A = Part
- local C ={
- origin = Player.Character.Head.Position,
- velocity = Player.Character.Head.CFrame.lookVector * Vector3.new(500,100,500),
- age =os.time(),
- object = game:GetService('ReplicatedStorage').Projectiles:findFirstChild('Bolt')
- local D =(Player.Character.Head.Position - Part.Position).magnitude
- game:GetService('ReplicatedStorage').Events.ProjectileImpact:FireServer(A, B, C, D)
- end
- Mouse.KeyUp:connect(function(key)
- for i =1, AmountOfDamage do
- if Mouse.Target and Mouse.Target.ClassName ~='Terrain'then
- end
- end
- if key 'e'then
- for i,v inpairs(workspace:GetChildren())do
- ifstring.find(v.Name:lower(),'bush')orstring.find(v.Name:lower(),'tree')orstring.find(v.Name:lower(),'ice')orstring.find(v.Name:lower(),'rock')then
- if v.ClassName 'Part'or v.ClassName 'Union'then
- for i =1,50do
- wait()
- end)
- end
- spawn(function()
- Damage(v.PrimaryPart)
- end
- elseif game:GetService('Players'):GetPlayerFromCharacter(v)then
- for i =1,50do
- wait()
- end)
- end
- end
- if part:IsDescendantOf(Player.Character)thenreturnnilend
- if part and part.Parent and part.Parent.Parent then
- for i =1,5* strength do
- end
- elseif part.Parent.Parent:findFirstChild('Head')then
- Damage(part.Parent.Parent.Head)
- else
- for i,v inpairs(part.Parent:GetChildren())do
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- Damage(v)
- end
- end
- for i =1,2.5* strength do
- end
- end
- local myPos =function()
- end
- Mouse.KeyDown:connect(function(key)
- --warn('Pressed v, Kill Aura made by Floof and bypassed by Hamii!')
- for i, v inpairs(workspace.Critters:GetChildren())do
- local Pos = v.HumanoidRootPart.Position
- if Distance <= Aura_Range then
- end
- local Pos = v.Torso.Position
- if Distance <= Aura_Range then
- end
- local Part =nil
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- orange(Part,14)
- end
- wait()
- for i,v inpairs(game:GetService('Players'):GetPlayers())do
- local HRP = v.Character:findFirstChild('HumanoidRootPart')
- local Distance =(HRP.Position - myPos()).magnitude
- orange(HRP,15)
- end
- end
- for i,v inpairs(workspace:GetChildren())do
- ifstring.find(v.Name:lower(),'bush')orstring.find(v.Name:lower(),'ice')orstring.find(v.Name:lower(),'tree')orstring.find(v.Name:lower(),'node')orstring.find(v.Name:lower(),'wall')orstring.find(v.Name:lower(),'stone')orstring.find(v.Name:lower(),'mound')orstring.find(v.Name:lower(),'rope')or v:findFirstChild('PrimaryPart')or v:findFirstChild('Health')or v:findFirstChild('Torso')or v:findFirstChild('HitShell')then
- for i,v inpairs(v:GetChildren())do
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- local Distance =(Part.Position - myPos()).magnitude
- orange(Part,7)
- end
- end
- for i,v inpairs(workspace.Deployables:GetChildren())do
- ifstring.find(v.Name:lower(),'wall')orstring.find(v.Name:lower(),'gate')orstring.find(v.Name:lower(),'raft')orstring.find(v.Name:lower(),'boat')orstring.find(v.Name:lower(),'hut')orstring.find(v.Name:lower(),'Health')or v:findFirstChild('PrimaryPart')or v:findFirstChild('Torso')then
- for i,v inpairs(v:GetChildren())do
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- ifstring.find(v.ClassName:lower(),'part')or v.ClassName 'Union'then
- end
- local Distance =(Part.Position - myPos()).magnitude
- orange(Part,7)
- end
- end
- end)