Roblox Avatar - Download Free 3D model by xiigr (@xiigr) 5d4b86d. Picking whether your avatar is a boy or a girl first happens when you create your account, but you can update it. Changing the account gender You can change your gender by editing it in your account settings page.
10 min
This article outlines the Roblox import process of Rthro avatars from Autodesk Maya or Blender.
Model Guidelines
General
When building a character model in Maya or Blender, follow these general guidelines:
- Make sure your units are set to Centimeters.
- Geo meshes should have translate values only. These values should be relative to their parent joint — for instance, if you unparent the mesh from its joint, the translate values should be zeroed out (0, 0, 0).
- All joints should be placed correctly and have no rotation on any axis — they should all be (0, 0, 0). Similarly, the scale for every joint should remain at the default and be set to (1, 1, 1).
R15 Rigs
If your model is a humanoid articles/roblox avatars|R15
rig, ensure that:
- The hierarchy setup is correct in terms of proper ordering and case-sensitive naming as shown in the full model hierarchy below.
- The LeftGrip_Att and RightGrip_Att attachments have a 90° rotation on the X axis. In short, their rotation should be (90, 0, 0).
Full Model Hierarchy »
Root_Att |
HumanoidRootNode |
LowerTorso_Geo |
UpperTorso |
Head_Geo |
FaceFront_Att |
FaceCenter_Att |
Hat_Att |
Hair_Att |
LeftUpperArm_Geo |
LeftShoulder_Att |
LeftLowerArm |
LeftHand_Geo |
LeftGrip_Att |
RightUpperArm_Geo |
RightShoulder_Att |
RightLowerArm |
RightHand_Geo |
RightGrip_Att |
LeftUpperLeg |
LeftLowerLeg_Geo |
LeftFoot |
RightUpperLeg |
RightLowerLeg_Geo |
RightFoot |
WaistBack_Att |
WaistCenter_Att |
WaistFront_Att |
Attachments
Attachments are meshes which are positioned around the model, allowing Roblox character accessories to attach to it. When creating meshes for attachment placement, ensure that they’re properly embedded into the model’s mesh.
articles/roblox avatars|R15
rig, remember that all attachment meshes (those ending in _Att) should have the correct case-sensitive names according to the model hierarchy diagram above. This will ensure that Roblox character accessories attach properly to your model.Exporting the Model
Please review the following guidelines depending on whether you’re exporting from Maya or Blender.
Exporting From Maya »
Before exporting a character from Maya, make sure to set the units to Centimeters. Then, use File → Export All with the following changes to the default settings:
Setting | Value |
---|---|
Geometry | |
Smooth Mesh | enabled |
Referenced Assets Content | enabled |
Units | |
Automatic | enabled |
Axis Conversion | |
Up Axis | Y |
FBX File Format | |
Type | Binary |
Version | FBX 2014/2015 |
Exporting From Blender »
Before exporting a character from Blender, make sure to set the units to Centimeters. Then, make the following changes to the default settings in the Export FBX panel:
Setting | Value |
---|---|
Camera button | disabled |
Lamp button | disabled |
How To Download An Avatar Model On Roblox Avatar
Importing to Roblox Studio
To understand the process of importing an Rthro rig, please download the sample (RthroRigged.fbx).
Once you’ve downloaded the FBX file, proceed as follows:
- From the Plugins tab in Studio, click the Avatar Importer button.
- Click Rthro from the four options.
- Browse to the downloaded file (RthroRigged.fbx). In Studio, it should import as this rig.
Testing in Studio
As a final step, the rig can be tested as follows:
- In the Explorer window, move the ImportedRthroRig into the StarterPlayer folder.
- Rename it to StarterCharacter.
- Play the game and test your character. If desired, change the BodyTypeScale of your character from 0–1 to see it change sizes (this property can be found as a child of the Humanoid node of your character).