How To Download An Avatar Model On Roblox

Roblox Avatar - Download Free 3D model by xiigr (@xiigr) 5d4b86d. Picking whether your avatar is a boy or a girl first happens when you create your account, but you can update it. Changing the account gender You can change your gender by editing it in your account settings page.

10 min

This article outlines the Roblox import process of Rthro avatars from Autodesk Maya or Blender.

Model Guidelines

General

When building a character model in Maya or Blender, follow these general guidelines:

  • Make sure your units are set to Centimeters.
  • Geo meshes should have translate values only. These values should be relative to their parent joint — for instance, if you unparent the mesh from its joint, the translate values should be zeroed out (0, 0, 0).
If you're not seeing this, unparent the Geo meshes, freeze their transforms, and then parent them back to their respective joints. They should now have local translate values and be zeroed out if unparented.
  • All joints should be placed correctly and have no rotation on any axis — they should all be (0, 0, 0). Similarly, the scale for every joint should remain at the default and be set to (1, 1, 1).

R15 Rigs

If your model is a humanoid articles/roblox avatars|R15 rig, ensure that:

  • The hierarchy setup is correct in terms of proper ordering and case-sensitive naming as shown in the full model hierarchy below.
  • The LeftGrip_Att and RightGrip_Att attachments have a 90° rotation on the X axis. In short, their rotation should be (90, 0, 0).
Root_Att
HumanoidRootNode
LowerTorso_Geo
UpperTorso
Head_Geo
FaceFront_Att
FaceCenter_Att
Hat_Att
Hair_Att
LeftUpperArm_Geo
LeftShoulder_Att
LeftLowerArm
LeftHand_Geo
LeftGrip_Att
RightUpperArm_Geo
RightShoulder_Att
RightLowerArm
RightHand_Geo
RightGrip_Att
LeftUpperLeg
LeftLowerLeg_Geo
LeftFoot
RightUpperLeg
RightLowerLeg_Geo
RightFoot
WaistBack_Att
WaistCenter_Att
WaistFront_Att

Attachments

Attachments are meshes which are positioned around the model, allowing Roblox character accessories to attach to it. When creating meshes for attachment placement, ensure that they’re properly embedded into the model’s mesh.

Note that the Root_Att attachment should remain at the same position (unmoved) as Root, meaning its translations should be (0, 0, 0).
If your model is a humanoid articles/roblox avatars|R15 rig, remember that all attachment meshes (those ending in _Att) should have the correct case-sensitive names according to the model hierarchy diagram above. This will ensure that Roblox character accessories attach properly to your model.

Exporting the Model

Please review the following guidelines depending on whether you’re exporting from Maya or Blender.

Before exporting a character from Maya, make sure to set the units to Centimeters. Then, use FileExport All with the following changes to the default settings:

SettingValue
Geometry
Smooth Meshenabled
Referenced Assets Contentenabled
Units
Automaticenabled
Axis Conversion
Up AxisY
FBX File Format
TypeBinary
VersionFBX 2014/2015
Download my roblox avatar
If you are exporting textures as well, open the Embed Media section and make sure Embed Media is checked.

Before exporting a character from Blender, make sure to set the units to Centimeters. Then, make the following changes to the default settings in the Export FBX panel:

SettingValue
Camera buttondisabled
Lamp buttondisabled

How To Download An Avatar Model On Roblox Avatar

If you are exporting textures as embedded media, set the Path Mode to Copy and click the box to its right so it looks like a paper is popping out. Note that this only works for binary FBX exports, not ASCII.

Importing to Roblox Studio

To understand the process of importing an Rthro rig, please download the sample (RthroRigged.fbx).

Once you’ve downloaded the FBX file, proceed as follows:

  1. From the Plugins tab in Studio, click the Avatar Importer button.
  2. Click Rthro from the four options.
  1. Browse to the downloaded file (RthroRigged.fbx). In Studio, it should import as this rig.

Testing in Studio

As a final step, the rig can be tested as follows:

  1. In the Explorer window, move the ImportedRthroRig into the StarterPlayer folder.
  1. Rename it to StarterCharacter.
  1. Play the game and test your character. If desired, change the BodyTypeScale of your character from 0–1 to see it change sizes (this property can be found as a child of the Humanoid node of your character).

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